So, if you've been following me for any length of time, been keeping up with certain writing prompt accounts, or generally just stumbled onto the things I've been writing that have the Subterraneum_(Yutzen), you may have a variety of questions. Mostly ones like "the fuck's an Ifchi".
In the interest of giving folks and also myself a reference for the more appearance-based or species-related questions, and keeping track of general biology and capacities, here's a quick (by my standards) primer on each of the Subterraneum's major sentient species. Arranged in no particular order, with names (formal and very informal), basic measures and some elaboration on their looks, anatomy and more esoteric capacities, if any are involved. I will get to elaboration on their nations' actual setups on some other primer in the future, hopefully.
Included is also a quick, but probably necessary introduction on the "magic system" (for lack of better terms) in the Subterraneum, intentionally vague as it may be. The stuff goes deep enough to be biologically important after all.
Anyhow, here goes, hope it helps! And I apologize if any numbers seem ridiculous, which they'll probably be. Feel free to correct me but also physics are a little weird down there.
A NOTE ON AFFINITIES AND AMBIENT ENERGIES: It’s not just creatures that enter the Subterraneum through its various Exits. Ambient energies, background fields and other phenomena have been leaking through the rock for centuries on end, and the ever-present Radiance has blended them together over time into an uneven backdrop of strange, unrelated and even contradictory essences. The residents of the caverns have been affected by these background fields, and have changed to attune to and manipulate them in turn, with varying amounts of success.
The so-called “elemental” energies tend to manifest strongly and directly, by infused terrains and by the various species alike; whether this is part of how the elements work or an interaction (if not direct “preference”) from the Radiance it’s mixed with is unknown. Nevertheless, each of the usual species can often manifest such energies in their own unique ways, and individuals often show shockingly different affinities, even within the same species. Affinities with the Radiance itself vary similarly, though not one species can be said to be untouched by it.
It bears mentioning that the Radiance often interferes with other energies even in the midst of manipulation, adding a dose of unpredictability to the results. Those that can harness this, and tap into the Radiance’s unique metaphysical properties, can reach what is known as one of the ill-understood Sparks: Manipulation of a given element or property that actively, though selectively, breaches specific rules that usually govern it, reaching into metaphysical and sometimes even semantic territory.
Ifchi/Olms
(Singular and Plural are both Ifchi)
Average height: ~1.65 m, with length (including tail) closer to 2.2 m
Average weight: ~75 Kg (including tail)
Description: In truth they’re hardly olms, as most of their traits are closer to axolotls, down to the color variations; it varies on a spectrum, as stories tell of them being two species once that merged together post-arrival with Radiance-granted ease, leaving axolotl traits as dominant - though olm traits have been known to assert themselves in old age. Bipedal, slimy and damp at all times when healthy. They have four-fingered, nail-less hands with little strength, wiry limbs made more for quick movements than strength, and large, paddle-like tails that drag across the ground and let them swim faster than they can run. They have the expected branching frills, growing with age until they sag and droop during older ages; in especially ancient individuals they can even touch the floor. These frills can be a whole spectrum of colors themselves, too, solid but highly variable. The color tends to indicate affinity to ambient fields and energie, for these frills can sense, connect to and work as a focus when manipulating the ambient energies in a given area, Radiant or otherwise. As a result, “spellcasters” are widespread among the species, and their their manipulation of ambient fields oft takes highly recognizable, obvious forms, usually one-off high energy movements that do plenty, but don’t last long.
Ferigozi/Shard Moles
(Singular and plural are both Ferigozi)
Average Height: ~1.4 m
Average Weight: ~70 Kg, mostly (but not entirely) muscle
Description: Stout and bulky creatures on short hindlegs, with powerful forearms and hands bearing oversized claws that can crack solid stone. They have beady eyes and elongated, sensitive snouts that in some strains have extra-sensitive “whiskers” like star-nosed moles do, while others have more proper whiskers running along their snouts. Their eye-sight is lacking even by Subterraneum standards, but they have excellent senses for vibrations in the area, even minor shifts in the breeze. Early in their lifetimes they are almost entirely mole-like, with short, dense and very smooth fur in shades of brown and black; as they age, however, they start developing interlocking chitinous plates like pangolins do, reaching full tesselating coverage around middle-age. Their underbellies always remain furred, however, sometimes necessitating protection. Affinities with ambient energies are limited, and concentrated almost entirely in hands and claws, moving limited amounts of energy with very high precision. Given time and skill, however, Ferigozi can learn to infuse any and all materials with higher concentrations of a chosen ambient energy, with great control over the way they manifest into the material in question; such concentrations can take decades to dilute with a reasonably skilled practitioner.
Bannerbound/Hobgremlins
(Bannerbound works for both singular and plural)
Average height: ~1.7 m, though Bannerbound fluctuations are an exercise on why averages are more useless than you'd think
Average weight: ~70 Kg, with the same warning as above
Description: It’s theorized they started as an abundance of species rather than just one, and that the Subterraneum’s effects merged them into one; with the sheer variance in their forms, this is both likely and near-impossible to actually prove. They are the single most Radiance-susceptible species in the Subterraneum, displaying the changes of excess exposure even during early stages in their lives and going from there even when hardly exposed further. The basic and initial framework would be called humanoid, if the Subterraneum knew humans, ones with glowing eyes all over the spectrum and whose “skin” tends towards single, solid hues; beyond that everything from skin colors and hair to internal anatomy can vary depending on the individual and their affinities. Even things as basic as number and nature of limbs can vary in especially attuned Bannerbound. Their cultural imperative to hide their bodies under multiple layers of garments and secretiveness about their bodies does not help either. This extends into their interaction with ambient energies as well: They are attuned enough to the Radiance that they can infuse specific actions and even creations with the capacity to stretch, and even breach, specific principles and laws. They also have easier access to the Sparks than most other species in the Subterraneum, though their affinities with non-Radiance energies tend to be lower than usual.
Korves/Deep-Crows
(Singular Korve)
Average height: ~2.2 m
Average wingspan: ~4.7 m
Average weight: ~55 Kg
Description: Unquestionable corvids, barely straightened from a theropod stance. Tall, black-feathered and with tough beaks (and necks) that can crack flarewood with a peck. Their eyes are solid in color, often red or yellow, but highly variable in number; anywhere from one to six have been observed, often arranged asymmetrically. By themselves, Korves lack fingers on their wings, with the closest being the dexterous talons they stand on; unusually for the Subterraneum, such growths never came to pass, leaving the limbs only useful for flight and stunning blows. In theory, and in times past, they’ve made do with their legs for tasks requiring fine motor skills, but the species-wide symbiosis with otherwise infectious fungal species in the Valley have given them options: Korves are especially compatible with mycotic infiltration and growths, resisting most harmful effects and taking particular control of the species’ unique structures to the point of commanding its growth and movement. Often inoculated as hatchlings, even the most average Korve can grow finger-like protrusions at the end of their wings that can manipulate objects with a slow, but certain and powerful grip. Other such manipulations have been observed, from carved and immobile growths to whipping tendrils and all in-between, and in rare cases even modification of the symbiote with ambient energies. All this is available to a skilled and willful Korve – so long as their ravenous combined appetite remains sated at all times.
Chelies/Swallows
(Singular Cheli)
Average height: ~1.2 m
Average wingspan: ~2.5 m
Average weight: ~30 Kg
Description: While clearly avians, Chelies are more anthropomorphic (and smaller in all aspects) than the Korves, standing more directly upright. Their wings are thin and thickly-feathered, with flat, claw-like growths on the inside of the wingtip that can grasp like hands would and still fold back into the wing to keep its shape aerodynamic. In addition, they have a similarly bony, though much thicker spur closer to the base of each wing, naturally sharp and often given further edge by the Chelies themselves. Between that, their raptor-like talons and beaks that have lengthened and sharpened with generations, their resemblance to actual swallows nowadays is dubious – though they still retain their red and blue plumage, even thicker and more intensely colorful than ever before. Their need for flight has given them strong, though wiry musculature that grants them speed and agility alike, showing less maneuverability but greater speed than Vezarym in the air. Unlike the Vez – and most Subterraneum species at that – Chelies have excellent eyesight, both close up and at a distance, able to pick out details and movement even in the most spore-choked of caverns. When it comes to ambient energies, they seem entirely unable to affect inorganic materials, or themselves for that matter: Every effect they can induce through their claws and spurs is a “slow burn” applied to other living beings. This is most often applied in their well-known fungal gardens, manipulating otherwise mundane species into something else entirely.
Troxi/Quillskinks
(Singular and plural are both Troxi)
Average height: 1.3 m, with length including tail closer to 2.1 m
Average weight: ~45 kg (including tail)
Description: Skinks is not necessarily the right term, they have too many hints of theropod (and maybe even kobold) in them to truly call them such, but they are reptiles nonetheless. Troxi always have long, whip-like tails that can be shed and regrown, almost always longer than the rest of their bodies, their eyes have invariably slit pupils, and their scales are always in patterns of three different colors. As a norm, their bodies and limbs are toned and slender, with small, yet rough scales. However, this is but a guideline: Variations and mutations – scarce at first, yet reliably transmissible unlike Bannerbound alterations – have made themselves present startlingly quickly, putting the species in biological flux since the establishment of the Republics proper. It’s speculated this is the same process of accelerated “evolution” that affected all previous dwellers, though all projections hint that it’s happening far faster than expected, for unknown and oft-speculated reasons. Whatever the truth may be, Troxi can be seen with different scale patterns and types, spikes along their sides, variable tongues, among many other possibilities. The newest generations even exhibit one uniform change in comparison to their forebears: The emergence of a pattern of colorful feathers along the ridge of their backs, never equal between Troxi yet always present. It’s this newest alteration to the species that’s given them their informal (and sometimes unwanted) nickname.
Shumhaq/Sandhusks
(Singular and plural remain the same)
Average height: ~0.9 m (length including tail is closer to 2.1 m)
Average weight: ~85 kg
Description: Semi-upright arthropods like the rest of their “family”, Shumhaq are closer to arachnids than insects, and closer to scorpions than spiders in that regard; they are the tallest of the Hive members, with the hardest exoskeletons as well. Their framework varies relatively little compared to other Subterraneum species: Six strong, chitinous legs their bulbous, armored abdomens stand on, a scorpion tail that stretches back complete with a sharp stinger, and an upright, armored half with an eighteen-eyed head with grinding chelicerae. Their grasping limbs are “concentric” pincers, with a large, crushing pair surrounding a smaller, more dexterous set of pincers that fit neatly within sockets at the base. Their stingers secrete toxins, with variable but powerful effects that can be affected by the infusion of ambient energies – the only manipulation of such Shumhaq appear capable of – which change how they affect biology and even inanimate materials. Much like other Hive members, they have different castes, but they vary very little in comparison, simply altering their anatomical proportions; mostly, their stingers and their claws tend to be inversely correlated in size. Shumhaq as a whole are, in fact, particularly hardened against any altering and mutating effects, whether Radiance-related or not – it is suspected their genetic sequences and general anatomy have “hardened” in response to such exposure to the point of “burning out” any capacity for further change.
Syhaq/Candlebees
(Singular and plural remain the same)
Average height: ~0.7 m (length is closer to 1.8 m)
Average wingspan: ~2 m
Average weight: ~60 Kg, though often heavier thanks to wax production
Description: Semi-upright arthropods like the rest of their “family”, Syhaq are undoubtedly bee-like in look and physiognomy; they are the shortest of the Hive members, and often the portliest. They all have iridescent wings, fuzzy, stout abdomens striped in black and white, four furred legs to bear their weight, and four-fingered hands at the end of two chitinous limbs, as well as oversized compound eyes with unusual white bioluminiscence. Their antennae are often thick and a foot long at minimum, and the main source of the beeswax Syhaq are known for: They’re used to both secrete the substance in significant amounts, sculpt it as it goes, and even infuse it with varied elemental energies that create different “recipes” with very different properties. This is far from the only place this wax comes from, however; their entire bodies are almost always covered in the stuff, clumping together if not groomed, and in certain overproductive castes they often form stiff “tendrils” (much like planthopper nymphs) that the Syhaq can sculpt to their leisure for different purposes. Another anatomical matter that depends on the caste is the presence of a stinger; not all of them have one, and in those that do its effects can vary from a simple, empty stabbing weapon to an injector of powerful paralytic toxins.
Zivhaq/Flayer Bugs
(Singular and plural remain the same)
Average height: ~1 m (length is closer to 2.7 m)
Average weight: ~45 Kg
Description: Semi-upright arthropods like the rest of their “family”, Zivhaq are the longest, slimmest and most anatomically complicated of the Hive members, most resembling a blend of centipede and praying mantis. Their elongated, wingless abdomens stand upon dozens of long, sharp legs that stop abruptly once the thorax begins – from there, four more limbs sprout, two of which end in four-fingered hands while the uppermost pair ends in sharp, scythe-like extremities that can be tucked almost completely into their bodies. Their faces have flat compound eyes, elongated, flexible chelicerae and long antennae that split apart into multiple shifting protrusions. The entirety of their frame is highly flexible, and Zivhaq have a highly developed kinesthetic sense that gives them excellent control of it. They can squirm through gaps mere inches in diameter, curl themselves up tightly and stretch their own limbs to almost twice their size. This combination is the result of unique adaptations for the sake of disguising themselves as other species: Zivhaq gain their nickname by the capacity to use discarded exoskeletons, pelts and actual skin of other creatures to impersonate them, by crawling and puppeteering such exteriors with their abundant extremities and highly flexible vocal apparatus. Such capacities have naturally pushed them to the fringes from the expected paranoia, making their societies highly secretive. This has made the deeper details of their anatomy, including any ambient energy manipulation, very difficult to publicly discern.
Nirhaq/Longbrook’s Moths
(Singular and plural remain the same)
Average height: ~0.8 m (length is closer to 1.8)
Average wingspan: ~3.5 m
Average weight: ~25 Kg
Description: Semi-upright arthropods like the rest of their “family”, Nirhaq are entirely lepidopteran, closest to moths but still bearing elements of butterflies when it comes to their wings; their anatomies are the most enigmatic of the Hive members, with little study in comparison to the others. Standing upon four fluffy legs, with elongated and thickly-furred abdomens, and six-fingered hands at the end of two fuzzy limbs at their thorax, they tend towards darker colors in both fur and chitin. They have large, compound eyes that shine in the dark with elaborate patterns, curled antennae that twitch and twist, and dexterous proboscii with tiny chelicerae at the end that can slowly snip off solid food. The most intriguing part of their anatomies is their wings: Moth-like or butterfly-like, with the occasional merge of transparencies and opacities between them, they always bear elaborate patterns that shift at the Nirhaq’s will, and have a variety of instinctual displays seemingly kept in their “genetic” memory, which can be expanded further through learning. It is here that their intrigue lies: These Hive members have instinctive access to a variety of supernatural symbology and “languages” that bypass mental filters on perception and directly “tell” the brain to perceive certain things, imposing audiovisual illusions over their forms that are partially at the Nirhaq’s control. This makes them the most secretive of the Hive members, often passing themselves as citizens of other species throughout their lives.
Vezarym/Thrumhorn Bats
(Vezarym works for both singular and plural)
Average height: ~2.4 m
Average wingspan: ~5.5 m
Average weight: ~45 Kg
Description: Tall, slender chiropterans with enormous wingspan and powerful footclaws, graceful in flight and upside-down yet always hunched by the weight of their wings when standing upright. They have arms beneath their wings, an additional pair of limbs with vestigial membranes of their own to aid in steering, and actual (if delicate) hands. Their snouts are closer to fruit bats, though unusual protrusions from their noses are very common, and their needled fangs work on meat and mushroom alike. Their eyesight is decent, but very short, aided by their bioluminescent eyes (usually but not always yellow) when it comes to perceiving what’s right in front of them, but falling off mere meters away. Vezarym have appropriately huge ears with “concentric” growths within that seemingly aid in focusing sound, aiding their pin-point echolocation alongside their powerful lungs and bony throat ridges that serve as both amplifiers and protection. Sitting between their ears are short horns shaped like a lyre, that thrum with sound both emitted and received – this is believed to aid in both echolocation and regular listening, but it’s theorized they are also fundamental in ambient energy perception and manipulation. Said manipulation is always subtle, never forceful, seemingly resonating and either amplifying or dampening a given element (or several) in the area, with stronger effects when working together: Multiple harmonizing Vezarym can completely shift a place’s elemental alignment for however long their ‘song’ lasts.
Toskars/Shard Badgers
(singular Toskar)
Average height: ~1.9 m
Average weight: ~120 Kg
Description: Heavyset creatures, taller than the Ferigozi while keeping similar (initial) musculature. Their tough and unruly fur is always vertically striped, often black and white, though there are some who can have very light cyan and/or deep, dark blue instead. They have somewhat oversized hands and feet on relatively short, though muscular limbs, with tough (though blunt) claws upon all digits. Toskars are not wholly badgers, and even in their early lives they show some seal-like traits like webbing between their fingers and a layer of insulating fat under their hides. With age, their fur grows thicker and tougher still – with time, the fur on their backs starts to harden into chitinous, sharpened quills that bristle when the Toskar feels tense or threatened. More pinniped traits start manifesting more intensely as well, with males and females alike growing further, bulking up and often growing thick, quilly mustaches; some select castes even develop small tusks where their fangs once were as they reach middle age. Their affinities with ambient energies rarely manifest more than a few inches outside of their bodies, with no clear focus organ or limb. Much like the Ferigozi, they can learn to infuse material with such energies, but such infusions rarely last beyond a few hours. However, they find the manipulation and infusion of energies within their own organic material much easier, letting skilled practitioners empower their bodies in unpredictable ways.